Wednesday, August 19, 2009

capsule / cartridge

To map the paths of commuters or to view them from above, they become circular shapes- viewed as icons, navigating an anfractuous maze-like world of grid-plan cities, scrabble board microchips. The walls of dungeons and labyrinths direct commuters, moving vertically in shafts and horizontally in subterranean tubes. Containers acquire passengers as though an inventory of collectable items, pulsing with rhythmic mechanical sounds and electrical charges. They operate in a loop, a time schedule, events triggered by related event types. A plethora of parallax scrolling, sound triggers, sprites, and icons.

0 comments: